Your territory on a particular world. This is where your colonists work, love and die for you. Colonies are where you can build ships and ground defenses, hire scientists with whom to research new blueprints, and tax colonists to increase your total credits.
The colony screen displays statistics about your colony, such as how many people are sick, and how much iron is being mined each tick, etc. Your job is to change those statistics by constructing colony buildings. For example, to decrease the number of ill citizens, you would build a facility like a clinic or academy.
More detailed statistics such as charts and graphs can be found below the resource stockpile section. Note that taxable profits are somewhat variable and that additional facilities take some time to normalize the effect on the private economy.
There are many negative statistics that you should try to minimize, such as unemployment, crime, and health (sickness). There are others that are better to maximize: education, wealth, happiness, and income. There are also some that you neither want to maximize nor minimize, but rather need to balance with your needs: resource production and taxes.
Constructing colony buildings is not the only way to affect the statistics mentioned above. You can also change local laws and development indexes. Furthermore, changing one statistic might affect another. For example, if you increase your wealth, income will usually increase.
Managing your colony
The colony screen displays statistics about your colony, such as how many people are sick, and how much iron is being mined each tick, etc. Your job is to change those statistics by constructing colony buildings. For example, to decrease the number of ill citizens, you would build a facility like a clinic or academy.
More detailed statistics such as charts and graphs can be found below the resource stockpile section. Note that taxable profits are somewhat variable and that additional facilities take some time to normalize the effect on the private economy.
There are many negative statistics that you should try to minimize, such as unemployment, crime, and health (sickness). There are others that are better to maximize: education, wealth, happiness, and income. There are also some that you neither want to maximize nor minimize, but rather need to balance with your needs: resource production and taxes.
Constructing colony buildings is not the only way to affect the statistics mentioned above. You can also change local laws and development indexes. Furthermore, changing one statistic might affect another. For example, if you increase your wealth, income will usually increase.
Colony Size
As your colony grows, it will expand in size. For every public facility you install, it will also expand in size, and if that facility is ever demolished for any reason, it will shrink by the corresponding amount, and remove a corresponding amount of the type of zoned land displayed in its section of the blueprints list.
Last modified by Gromitt on