The fleet command screen tells you important navigational information for your further processing. In coordination with the Starmap you must devise a system that works for you to decide how best to direct and communicate with your forces.
Fleet Coordinates: Local coordinates are shown first, then global.
Fleet Speed: How fast your fleet travels. If there are multiple ship types in a fleet, this will be the slowest ship's speed, as the faster ones will have to match speed.
Fuel Bunker: This shows your fleet's travel capabilities, including where the nearest refuel stations are, be they colonies or trade outposts.
Stance - how you want the fleet to behave in combat.
Attack - select all types of fleets you want your fleet to auto attack
Answer Distress Calls - select all types of fleets you want your fleet to answer distress calls from
Answer Support Calls - select all types of fleets you want your fleet to answer support calls from
Be advised that standing orders can have unintended consequences, dragging you into a conflict you did not wish to participate in.
Loaded cargo gets distributed evenly among the available cargo space in the fleet.
Where you want your fleet to go is represented by global coordinates or local coordinates. So if one of your ships was sitting at one of your colonies, you could type in the local coordinates of a world in the same system, click the recalculate button, and then launch. Alternatively, you could type in the global coordinates of a nearby system, click recalculate, and then launch to that system.
Typing in coordinates is hard though, so instead most people use the Starmap to navigate fleets. To open up the starmap centered on your fleet, go to the fleet's navigation screen and then click on the fleets global coordinates. Once the map pops up, you can click on a planet or a solar system and then click "send fleet." This will automatically enter the coordinates into the fleet navigation screen, and all you have to do is click the launch button.
What you want your fleet to do is represented by the mission you give it. Generally the first missions you will give fleets is to explore. For example, when a fleet explores a system you will find out the system's name and get to look at the planets inside it. When you explore a planet you will find out what kind of resources it has, and what kind of habitability it has. Other missions might be to assault another fleet or to transport materials to another colony. Generally you give a fleet a mission just before you send it somewhere.
Fleet Orders are what you want your fleet to do if it encounters other fleets. For example you can tell your fleet to be aggressive in combat, but to only attack non-faction members. These orders are always on, so you can set it and forget it.
The fleet navigation not only provides an interface for mission control and setting a fleet's orders but also allows you to view its mission status, what ships are in the fleet, and access the vessels scanners through a perimeter scan.
While inside a system, you can also use the pull down menus for navigation of fleets inside the system. Just select which planet or local colony you want it to go to and then hit launch.
Position
Fleet Position: Where your fleet currently is. Star System will be shown here, if at a planet and/or colony, it will be shown as well.Fleet Coordinates: Local coordinates are shown first, then global.
Mission
Shows what the fleet is doing right now and an ETA, if active.Status
Fleet Range: How far your fleet can go without needing to refuel.Fleet Speed: How fast your fleet travels. If there are multiple ship types in a fleet, this will be the slowest ship's speed, as the faster ones will have to match speed.
Fuel Bunker: This shows your fleet's travel capabilities, including where the nearest refuel stations are, be they colonies or trade outposts.
Orders
You can give any fleet standing orders to control their behavior when you are not available for commanding them yourself.Stance - how you want the fleet to behave in combat.
Attack - select all types of fleets you want your fleet to auto attack
Answer Distress Calls - select all types of fleets you want your fleet to answer distress calls from
Answer Support Calls - select all types of fleets you want your fleet to answer support calls from
Be advised that standing orders can have unintended consequences, dragging you into a conflict you did not wish to participate in.
Roster
Tells you the fleet's members, including those of other rulers.Carrier
This tab can be used to reassign small vessels whose host carrier gets destroyed in battle, or to assign to available carriers any small vessels that join the fleet in open space. Initial loading must be done at configuration level however, currently at allied colonies only.Cargo
This tab is where you can load and unload the cargo bays of the ships in your fleet into a colony stockpile. The cargo bay opens and the resource contents of your own stockpiles become visible only once the fleet confirms arrival at the colony. There is no danger of accidental ejection. Allied stockpiles remain invisible. Loaded cargo gets distributed evenly among the available cargo space in the fleet.
Notes
Keep track of potential targets, threats, observations, ideas, anything of note. This field auto saves.Where -- Coordinates and Starmap
Where you want your fleet to go is represented by global coordinates or local coordinates. So if one of your ships was sitting at one of your colonies, you could type in the local coordinates of a world in the same system, click the recalculate button, and then launch. Alternatively, you could type in the global coordinates of a nearby system, click recalculate, and then launch to that system.
Typing in coordinates is hard though, so instead most people use the Starmap to navigate fleets. To open up the starmap centered on your fleet, go to the fleet's navigation screen and then click on the fleets global coordinates. Once the map pops up, you can click on a planet or a solar system and then click "send fleet." This will automatically enter the coordinates into the fleet navigation screen, and all you have to do is click the launch button.
What -- Missions and Orders
What you want your fleet to do is represented by the mission you give it. Generally the first missions you will give fleets is to explore. For example, when a fleet explores a system you will find out the system's name and get to look at the planets inside it. When you explore a planet you will find out what kind of resources it has, and what kind of habitability it has. Other missions might be to assault another fleet or to transport materials to another colony. Generally you give a fleet a mission just before you send it somewhere.
Fleet Orders are what you want your fleet to do if it encounters other fleets. For example you can tell your fleet to be aggressive in combat, but to only attack non-faction members. These orders are always on, so you can set it and forget it.
Further Reading
The fleet navigation not only provides an interface for mission control and setting a fleet's orders but also allows you to view its mission status, what ships are in the fleet, and access the vessels scanners through a perimeter scan.
While inside a system, you can also use the pull down menus for navigation of fleets inside the system. Just select which planet or local colony you want it to go to and then hit launch.
Last modified by FarS1ght on